NHRA NEWS NOTES
- March , 1999. The N.H.R.A. page is just starting to blossum with more tune ups arriving. This month , we've added some Funny Car tune ups . I worked many hours creating these tune-ups for the Top Fuel Funny Car catagory . I'm still learning the ropes of this relatively new simulation. I'll get more stuff up as we continue to explore the N.H.R.A. Drag Racing Simulation to it's greatest potential .
- March 6th,1999 The NHRA update patch version 1.03 is HERE ! Version 1.04 will arrive around March 15th . Version 1.03 has some improvements for your wheel/pedal combos as well as speeding up the replays in the "Championship" race mode , and some more improvements like hitting the "Q" key to escape or quit the game without having to step back thru all the menu screens , this patch also changes the file extensions from "*.race" to "*.game" , the reason for this you asked ? Well , with the new enhancements to the wing on the Top Fuel Dragster and the traction changes it causes , and the traction enhancement of the Top Fuel Funny car , this will ensure that if you run an offline drag racing league , that you are equal to everyone else in the league . Version 1.03 PATCH. If your not interested in the offline racing leagues , get the patch anyways....this patch has plenty to offer to enhance the sim in other areas as well .
- Version 1.04 , from what I understand at the moment , will provide some more enhancements for offline racing .
- March, 1999 Tim McDougald has notified us that offline N.H.R.A. Drag Racing is in the works . You can find out more details about his offline league here . Tim has a great site up on the net located at the HayWire Racings Sim page in my links section . Tim has plenty to look at at his site , he also has record runs posted !
- January, 1999. Ron Peterman takes over the NHRA pages at Sim Cyberworld. Some of you may remember Ron as one of the fastest things in a N2 stock car. Others may not have a clue who he is. Now he's back and better than ever with NHRA !!!
- Hey , the comment above is from my boss ! He gets a little crazy sometimes !
I'm just now taking over the duties of the N.H.R.A. page and I hope to provide you with the most updated information as well as plenty of tune-ups for your hot-rod ! My aim here is to give you viewers something valuable, informative, supportive, and exciting ! Be patient with me though , my racing days have dwendled down to the point where I have to do html to be known for something ! (grin) Thanks for your time and for visiting the N.H.R.A. page ! Ron,
- December, 1998. Some great setups posted courtesy Russ Ludwig. These setups are for the Top Fuel Dragster and they will deliver to you some of the most exciting, consistant, and fastest runs imaginable. Russ has done his homework and it shows !
- October, 1998. Well better late than never, but the NHRA page is finally opened at Sim Cyberworld. A special thanks to Russ Ludwig for all of his assistance in helping organize what is here so far.
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Care to contribute to the NHRA Page ? Got setups, information, tips, etc ?
Send Ron Peterman an e-mail.
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How does a good video card with more memory affect gameplay and drawings in NHRA? Consider this observation sent to me. "I have replaced my 2D card, which was a 2 meg generic S3 ViRGE DX card, with a Genoa 4 meg S3 ViRGE DX card. Does this mean that NHRA uses both cards in drawing it's graphics? I'm inclined to think so. The chipset didn't change, just the video memory. Now those white rectangles that were just inside the concrete walls have changed into people! And the smoke isn't blocks of white, it looks like smoke! And the lights on the 'Tree aren't blocks of different colors of yellow, but actually look like light bulbs! What a change! Maybe, since the ViRGE is supposed to be a 3D chip as well, is actually helping the 3dfx draw the screens. I just don't know. But what I do know is that I like it!"
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Win 98 and NHRA? I've heard a number of questions concerning problems with 3dfx, Win98 and NHRA. It is quite possible to play NHRA on Win 98 with your 3dfx card. Even Voodoo 1. The first thing to try is to install the default Windows 98 3dfx drivers and see if that works for you. If it doesn't then load up the latest drivers (visit the hardware accelerator section here at Sim Cyberworld) for your card.
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NHRA TIPS
DRIVING TIPS
- Having trouble with your wheel ?
If you find that when you do your burnout, your steering wheel ratio may seem to be to slow, but during the run, as you get near the finish line your steering ratio is too sensitive and you can't seem to find a happy medium, try going to your Windows control panel and changing your "Game Controllers" to a standard 2 axis (if you have pedals) controller and this should correct the problem, (not a custom controller). Works out great if nothing else you do with the steering ratio will correct this problem. Try the Version 1.03 PATCH This might help as well as it supports many wheels , and wheel / pedal combo devices and other game input devices.
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NHRA REVIEWED
COMING SOON
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SYSTEM REQUIREMENTS:
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Pentium 133 with 3D card (Minimum). Pentium 200 with 3D card (Preferred)
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16mb Ram (Minimum). 64mb Ram (Preferred)
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Tune the engine based on track conditions
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Race 19 different NHRA tracks both day and night
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Race against NHRA champions like John Force, Joe Amato or Kenny Bernstein
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6000 hp and speeds in excess of 300mph !!!
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Both top fuel drags and funny cars
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3D Sound recorded at live NHRA events
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A 3D environment for either day or night racing. I'm not
sure if this means that the game will require 3dfx of not.
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Replays with with multiple camera angles
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Garage that allows you to tuneup the car based on weather conditions. Use setup data from top NHRA teams too.
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DOWNLOADS
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Setups 1 - 14 setups from 14 different tracks. Russ Ludwig
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Setups 2 - Great setups for Atlanta, Denver, NEC Dome and Pocono. Tune-ups from Troy Haas
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Funny Car Setups - 19 Top Fuel Funny Car tune ups from yours truly . These tune ups will pin you back in the seat real hard !
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LINKS
Offline Racing
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