Flavor 2 - Textured Polygons
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Defines a n-sides textured polygon. The SIM allows the definition of non-plane polygons but it will make them look strange.
LONG PURPOSE
N = 5 + (LONG 3)
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1 Flavor Flag (02
00 00 80)
2 Texture Flag
3 Color
4 Number of Vertices
5-N Flavor Offsets
Color
Specifies the color used
to fill this polygon.
Number of Vertices
Is a value that contains
the number of vertices used to construct this polygon minus one.
Flavor Offsets
List of Flavor #0 (with
additional X,Y MIP values) offsets.
Texture Flag
If this flag is non-zero,
the texture will be used when the polygon is drawn. If this flag is zero,
the texture will
not be used when the
polygon is drawn, and the value specified in Color will be used to fill
the polygon instead.
The Sim uses this flag
to recognize the texture in order to set it on/off depending on the user's
preferences.
1 = Asphalt/Concrete
2 = Grass/Dirt
4 = Wall
8 = Trackside Object
16 = Car Decals
32 = Horizont
64 = Grandstand
The sim uses Flavor 2 to create textured polygons, however,
a call FROM Flavor 4 to Flavor 2 must be made to specify the proper mip
image to be displayed. The sim also uses a Flavor4/Flavor2 combination
to call the most immediate field when driving, see -
REFERENCE -.