Flavor 4 - MIP Properties
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Tracks - Objects - Cars
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Defines the properties of a MIP object used in the 3DO file.
LONG PURPOSE
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1 Flavor Flag (04
00 00 80)
2 MIP Number
3 Color
4 Flavor 2 Offset (always
next in line)
MIP Number
Specifies which MIP in
this file the flavor is referring to, starting
with zero for the first
MIP listed in the header.
Flavor Offset
Call to a Flavor #2
Color
This option seems to
only affect rendition V1000 cards with the anti aliasing
option turned on. (you
cannot use the anti-aliasing option properly on a
V2x00 card) Basically
flavor 4 outlines the mip with the color that
is specified. If the
color doesnt match you will have odd miscolored lines
running along the polygons
borders. (example below)