SPIRIT
OF SPEED '37 PREVIEW
|
Synopsys
Wheather this is an
arcade or simulation remains to be seen. Remember, however, that
this IS from the company that brought us Grand Prix 2, World Circuit (Grand
Prix 1), and Grand Prix Manager. This game follows the recent wave
of retro games like N@50, and Grand Prix Legends ['67] by recreating the
'37 GP circuit. This was the era of the start of an organised GP
championship today known as F1. Little is known at this time
about the game, and all the information is from a technology demo from
a major graphics card company. Impressive graphics effects will be a part
of this game, that is for sure.
Features
What it will feature:
Environment Mapped Bump Mapping
Famous Marques like Mercedes, Bugatti,
Alfa Romeo, Audi, Napier Railton and Auto Union
Twelve real race cars
Nine racetracks including some in the
USA and Europe
Newspaper reports style format like what's
used in Papyrus sims
6 Litre Engines!!!
Pit Stops
Individual vehicle characteristics like
tire wear, petrol & oil usage
Multiplayer, Single Race, Championship,
and Testing Modes
Actual engine sounds from the real museum
cars
Force Feedback
Known Tracks:
Avus, Germany a Martinsville for the GP
fans out there. shaped like (==================)
Brooklands, with its steeply banked curves
Roosevelt Raceway, USA
Origional Monza Circuit, Italy
Tripoli, Libya, 8.5 mile sandy circuit
Screenshot:
Napier Railton on the Members'
Banking
Release Date Unknown.
Spirit of Speed '37 Preview was
updated September 16, 1999